Bintang-bintang ini dibuat dengan menggunakan transformasi objek yaitu translate, rotate dan scale.
Gambar bintang-bintang
#include#include void drawQuad(){ glBegin(GL_POLYGON); glVertex2f(77.,70.); glVertex2f (80.,146.); glVertex2f(99.,90.); glVertex2f(157.,90.); glVertex2f (110.,55.); glVertex2f (128.,1.); glVertex2f (80.,34.); glVertex2f (32.,1.); glVertex2f (54.,55.); glVertex2f (3.,90.); glVertex2f (63.,90.); glVertex2f (80.,146.); glEnd(); glFlush(); } void renderScene(void){ glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(30,0,0,1); glColor3f(1,1,1);//putih drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-500,-500,0); glColor3f(1,0,0);//merah drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-450,-350,0); glRotatef(30,0,0,1); glScalef(0.5,0.5,0); glColor3f(1,1,0);//kuning drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-320,-420,0); glRotatef(30,0,0,1); glColor3f(0,0,1);//biru drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-200,-350,0); glScalef(0.5,0.5,0); glColor3f(1,0,0);//merah drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-200,-310,0); glRotatef(45,0,0,1); glScalef(1.5,1.5,0); glColor3f(0,1,0);//hijau drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-150,-100,0); glColor3f(1,0,0);//merah drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-150,0,0); glScalef(0.3,0.3,0); glColor3f(1,1,0);//kuning drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-50,-180,0); glScalef(0.4,0.4,0); glColor3f(1,1,0);//kuning drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(100,90,0); glRotatef(45,0,0,1); glScalef(1.2,1.2,0); glColor3f(1,1,0);//kuning drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-400,-200,0); glScalef(0.4,0.4,0); glColor3f(1,0,0);//kuning drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(50,0,0); glScalef(0.4,0.4,0); glColor3f(1,0,0);//merah drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(0,200,0); glScalef(0.4,0.4,0); glRotatef(30,0,0,1); glColor3f(0,1,1);//cyan drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(150,300,0); glRotatef(-45,0,0,1); glColor3f(0,0,1);//biru drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(100,300,0); glScalef(0.5,0.5,0); glColor3f(1,1,1);//putih drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(320,320,0); glRotatef(45,0,0,1); glColor3f(0,1,1);//cyan drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(320,280,0); glScalef(0.5,0.5,0); glColor3f(1,0,0);//merah drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(150,115,0); glScalef(0.3,0.3,0); glColor3f(1,0,1);//pink drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(450,400,0); glRotatef(45,0,0,1); glScalef(0.6,0.6,0); glColor3f(0,1,0);//hijau drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(-100,115,0); glScalef(0.5,0.5,0); glColor3f(0,1,0);//hijau drawQuad(); glPopMatrix(); glPushMatrix(); glTranslatef(180,400,0); glScalef(0.3,0.3,0); glColor3f(1,1,0);//kuning drawQuad(); glPopMatrix(); glFlush(); } void main(int argc,char **argv){ glutInit(&argc,argv); glutInitWindowPosition(200,200); glutInitWindowSize(480,480); glutCreateWindow("BINTANG BINTANG"); gluOrtho2D(-500.,500.,-500.,500.); glutDisplayFunc(renderScene); glutMainLoop(); }
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