Screenshot manusia salju
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#include "stdlib.h"#include "gl/glut.h"int w=400, h=400, z=0;int x1=0, y1=0, sudut=0, z1=0, skalaX=0, skalaY=0;void renderScene(void){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);//glClearColor(1,1,1,1);glLoadIdentity();glTranslatef(0,0,z);glRotatef(sudut,x1,y1,z1);glPushMatrix();glTranslatef(0,-5,0);glColor3f(1,1,1);glutWireSphere(4,200,50);glPopMatrix();glPushMatrix();glTranslatef(0,0,0);glColor3f(1,1,1);glutWireSphere(3,200,50);glPopMatrix();glPushMatrix();glTranslatef(0,4,0);glColor3f(1,1,1);glutWireSphere(2,200,50);glPopMatrix();glPushMatrix();glTranslatef(0,4,0);glColor3f(1,0,0);glutWireCone(1,3,200,50);glPopMatrix();glPushMatrix();glTranslatef(1,4.5,2);glColor3f(0,0,0);glutWireSphere(0.1,200,50);glPopMatrix();glPushMatrix();glTranslatef(-1,4.5,2);glColor3f(0,0,0);glutWireSphere(0.1,200,50);glPopMatrix();glPushMatrix();glTranslatef(0,5,0);glRotatef(-90,1,0,0);glColor3f(0,0,1);glutWireCone(2,4,200,50);glPopMatrix();glutSwapBuffers();}void resize(int w1,int h1){glViewport(0,0,w1,h1);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(45.0,(float) w1/(float) h1, 1.0,300.0);glMatrixMode(GL_MODELVIEW);glLoadIdentity();}void myKeyboard(unsigned char key, int x, int y){if (key =='a') z+=5;else if (key == 'd') z-=5;else if (key == 'x') {x1=1;y1=0;z1=0;sudut+=10;}else if (key == 'y') {y1=1;x1=0;z1=0;sudut+=-10;}else if (key == 'z') {y1=0;x1=0;z1=1;sudut+=-10;}}void mySpecialKeyboard(int key, int x, int y){switch(key){case GLUT_KEY_UP:z+=5;break;case GLUT_KEY_DOWN:z-=5;break;}}void init(){glClearColor(0,0,0,1);glEnable(GL_DEPTH_TEST);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(45.0,(GLdouble) w/(GLdouble) h, 1.0,300.0);glMatrixMode(GL_MODELVIEW);}void timer(int value){glutPostRedisplay();glutTimerFunc(50,timer,0);}void main (int argc, char **argv){glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA);glutInitWindowPosition(100,100);glutInitWindowSize(w,h);glutCreateWindow("3D");gluOrtho2D(-w/2,w/2,-h/2,h/2);glutDisplayFunc(renderScene);glutReshapeFunc(resize);glutKeyboardFunc(myKeyboard);glutSpecialFunc(mySpecialKeyboard);glutTimerFunc(1,timer,0);init();glutMainLoop();}
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